When we first started development of The Last Guardian, it was intended for the PlayStation 3, which had yet to begin selling well. It was a small market. So, naturally, we couldn't expect to sell a lot of copies when the install base was so small. I thought if we couldn't hope to sell a lot of copies anyway, let's go back to making a game like Ico that might only appeal to a smaller group, but leave a lasting impression. That was at the start of development.