0001名無しさん必死だな
2017/11/14(火) 20:04:22.02ID:XxUjyS3m0https://gematsu.com/2017/11/hollow-knight-switch-delayed-early-2018
>Why is it taking us longer than we thought to get the port fully polished?
>Honestly, it’s just that as first-time developers we built the game in some strange,
>unoptimized ways and to get things running smoothly and consistently we need to
>sweep back through and rewrite or fix bits and pieces.
>It’s an involved process, but we’ve learnt a lot for the next project and it’s a big relief to
>get everything cleaned up nicely!
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