I used to play Fire Emblem Heroes, Dx2 Shin Megami Tensei Liberation,
and more recently Dragalia lost, but honestly I realized, my cycle is to
pretty much open the app every day, collect the free things, maybe play
a map/battle/level or two, and then quit, rinse and repeat every day.
Actually playing the game never felt fun in and of itself, because it
always just felt like a means to an end. The fact that things like the
Light's Blessing (the thing in Fire Emblem Heroes that revives all of your
units mid-map if they die) exist, and can be bought (even though I had
more than enough of them for free and very rarely would actually have
a chance to use them. It just makes it feel like a cycle to milk more
money out of you by offering you bite sized gameplay, only to get you
more powerful stuff for more bite sized gameplay that really just feels
the same. If you want to do the PvP (which is never actually PvP, just
PvAI using player's teams), most of the time you have to have an
optimized team of 5 star characters. The matchmaking will give you
good matches generally, but you run across those ones that just seem
unwinnable at the start.
FEHとかメガテンとかドラガリアロストとか色々ガチャゲーやってたん
だけど、俺がやってるのはアプリ起動して、無料アイテム集めて、
日替わりダンジョンクリアしてそして辞めるを毎日繰り返してるだけ
だと気づいたわ。実際ゲームやってて全然楽しくねえし。
目的のための手段って感じ。キャラを復活させるようなアイテムが
売られてるけど、そういうアイテム買わせるためにシビアなステージ
追加して報酬で釣ってプレイさせて、ユーザーから金巻き上げてんだ
よね。PvPでもさあ、星5で揃えた精鋭チーム作らないと勝てない
よね。それでも全く歯が立たない時もあるし。

That brings me to my biggest issue about gacha games: Pretty much
all of the maps/battles/levels hinge on one thing and one thing only:
Either you have the team you need to beat it or you don't. There are
sometimes factors you do in the game can make enough difference,
but a lot of it is just basic intelligence and doesn't require rocket science.
The thing that pushed me over the edge on this was in Dragalia Lost,
seeing on each level that there's a power level that your team is
recommended to meet, and you need the proper element, made me
just grow to dislike the game even more. The other games do the
same thing. Fire Emblem Heroes and Dx2 both have a recommended
level for your units/demons, and give you some idea of what you'll be
up against. I tried to like them for a while, I mean I had been playing
Fire Emblem Heroes since launch, and at launch it was fun, then it
just fell off like a cliff for me and I didn't find myself enjoying it, it all just
felt like work and logging in to get my rewards. If I'm simply not having
fun, what's the point?
ここでガチャゲーの
最大の問題なんだけど、結局強いキャラをガチャで引くしか勝つ方法
無いよね。たまにプレイヤースキルが重要なゲームもあるけど、
多くは強いキャラ持ってるかどうかで勝負が決まってしまって、
高度なゲームスキルとか要求されないよね。ドラガリアロストとか
もろそうだろ。だから嫌いなんだ。他のゲームでも同じだよね。
FEHとか最初は楽しんでたけど、急に冷めて全然楽しくないのに
気づいたわ。ただの仕事のように感じるし、報酬貰うためにログイン
してる感じ。俺の遊び方間違ってる?

They all just feel like a means to an end, and the whole time it just
feels like you're working toward the "fun part" rather than actually
having the fun part, and you never get there. Even when you have
the best full 5-star teams.
結局さあ、目的のための手段って感じがするんだよ。実際に楽しんで
るんじゃなくて将来の楽しみのために延々作業してる感じ。そして
決してそこにはたどり着けない。例え最高の星5チームを揃えてもね。