>>705
結論から言うと修正できるよ
SEUS HRR3がNVIDIA向けにプログラムが組まれてたからAMDにとっては細かなところで
プログラムが間違ってるんよ
下記の通りメモ帳とか使ってプログラムを修正すればエラー無くなって表示されるようになるよ
Discord ShaderLABS seus-codyのpinからの引用

Xonk — 2021/12/25
THIS IS THE QUICK FIX TO ALLOW SEUS PTGI HRR 3.0 TO COMPILE ON AMD
NOTE: You might need to unzip / extract the shader to edit these files.
if it doesn't do it automatically, after unzipping/extracting, put the "shaders" file into a new file with a name of your choice, and put the newly named and created file and its contents into the shaderpacks directory like a normal shader. you can load/use this like a normal shader in minecraft. you can also even edit it while having it enabled, just click F3+R in-game to reload the shader when you make changes.

locate and open these text files:
composite.fsh line 493
composite1.fsh line 454
composite2.fsh line 453
composite3.fsh line 453
composite4.fsh line 464
composite6.fsh line 458
composite7.fsh line 455
deferred.fsh line 496
deferred2.fsh line 496
deferred3.fsh line 431
deferred4.fsh line 433
deferred5.fsh line 433
deferred6.fsh 433
deferred7.fsh line 433
deferred8.fsh line 433
deferred9.fsh line 433
deferred10.fsh line 433
deferred11.fsh line 432
deferred12.fsh line 1001
gbuffers_terrain.vsh line 441
shadow.fsh line 432
shadow.vsh line 435

in each of those files on the relative line is a piece of text that looks similarly to float C(vec3 v,vec3 z,int f,const int y)
change the const int part to const float on all of those lines for each file, and you're done.
make sure you ONLY replace the int part with float, and leave everything else alone.

if you have vscode, notepad++ or something that can search and replace text across files all at once or the lines aren't numbered in a text file:
search for ",const int" and replace it with ",const float" (the comma is important, you don't want to replace unrelated things)