>>943
Justice Duel
5CD, ST, 3 range.

[Passive] Take all damage from adjacent friendly units
[Active] Targets 1 enemy and teleports him/her to a square adjacent of use.. Gains [Divine Guard] Replace ATK with 1x of DEF+MDEF. Guard range is increased to 2, Lasts 4 turns.
Then deals 1.2x physical damage to target. After battle, gains [Justice Duel] buff: All enemies within 1 tile get "-3 mobility and cannot guard". last 2 turns.