Fujioka tells me in a small meeting room at Capcom's Osaka headquarters.
"On handheld, it was having these fun games you could take anywhere
and play with people around you - they were based on short-term production cycles, too.
This time, one of our focuses is having players sit down and relax and immerse themselves deeply in the game.
I'm happy to hear that you think it sounds like Monster Hunter 7 or 8! Really, though,
it's about making a Monster Hunter that's tailored to the hardware."

>>they were based on short-term production cycles, too.

ほーん