>Coming from the confines of a 3DS screen to the expanse of World being played on a PS4 Pro on a 49-inch screen, you understand why there was reluctance to call this one Monster Hunter 5. It's such a leap it may as well be Monster Hunter 7 or 8.
>>175 “Unfortunately we can't really say at this point,” says Fujioka. 0189名無しさん必死だな2017/11/03(金) 00:32:14.51ID:S/MTiOM70>>178 そこカンマとピリオド間違えてんじゃねぇかと思ったんだけど、カンマだとどう訳せばいいんだ?
> Tellingly Capcom won't even broach the subject, though they are more happy to talk about what shape future Monster Hunter games might take on Nintendo's hybrid. > > ARTICLE CONTINUES BELOW > > ?Unfortunately we can't really say at this point,? says Fujioka. 0198名無しさん必死だな2017/11/03(金) 00:35:49.07ID:bTgRwg9qd>>188 この場合のreallyってsayを強調してるための修飾として考えるべきだと思うが 0199名無しさん必死だな2017/11/03(金) 00:35:51.66ID:qM1eRp2d0>>194 >>197 うん、だから違うじゃん なにもやってねーよってな 0200名無しさん必死だな2017/11/03(金) 00:36:52.09ID:SovObHUp0 日本人が言うならわかるが、ロクなユーザーも居ない海外の人間がこれを言うとクッソ寒いんだがw 0201名無しさん必死だな2017/11/03(金) 00:36:59.88ID:DCTFZaSw0 Tellingly Capcom won't even broach the subject, though they are more happy to talk about what shape future Monster Hunter games might take on Nintendo's hybrid.
“Unfortunately we can't really say at this point,” says Fujioka. “There's no room to say we're porting our current software to Nintendo hardware. It comes down to what we've already said - we want to deliver the perfectly adapted game for the hardware we have in mind. That was our design concept, and our mission from the very beginning. Being able to adapt Monster Hunter for those systems - adapting that to different hardware doesn't really work this time around. But in the future, thinking of something like the Switch, we'll think about how to adapt it for that platform.”