Q.That is interesting and we're definitely looking forward to this particular reveal.
By the way, I'm wondering if LocalRay can somehow take advantage of the RT cores available in NVIDIA's RTX graphics cards.

A.We actually solve the problem with our software only. But of course, every software algorithm can be supported by hardware.
So maybe in the future, we have a development I mean not really because we are not a chip company,
but maybe some chip companies will develop some accelerating structure for our solution. This probably will happen.

仮にLocalRay採用でもHW実装は示唆されてるね。その場合は実パフォーマンスとGPUリソースの負担割合に掛かってくるか。
RTX方式はHW部分がレイの投射と反射だけしかやらないからシェーダーの負荷が大きくてパフォーマンスが下がったけど
PS5はもう少しHW比率を上げた実装を期待したいところ。