他のハードじゃ珍しくもないものの、WiiUでは滅多に同時に見られなかった、いくつものビジュアルエフェクトがゼルダに実装されていることが判明
ゼルダの水準に近付けるWiiUタイトルはゼノクロのみ


This is supported by an impressive engine that supports a massive world alongside a series of visual techniques that we don't often see on Wii U.
While things such as ambient occlusion, shadow maps, reflections, and interactive grass are certainly nothing new, it's not often that we see all of these together on a Wii U title at such a large scale.
Only Xenoblade Chronicles X comes close to matching Zelda, which makes sense considering that its creator, Monolith Soft, is co-developing Breath of the Wild alongside Nintendo itself.

Zelda: Breath of the Wild pushes Wii U hardware to the limit
http://www.eurogamer.net/articles/digitalfoundry-2016-the-legend-of-zelda-breath-of-the-wild-pushes-wii-u-hardware-to-the-limit