>>311
>While things such as ambient occlusion, shadow maps, reflections, and interactive grass are certainly nothing new, it's not often that we see all of these together on a Wii U title at such a large scale.

http://www.eurogamer.net/articles/digitalfoundry-2016-the-legend-of-zelda-breath-of-the-wild-pushes-wii-u-hardware-to-the-limit