スパロボやファルコムのゲームをゲームパスに入れて欲しい 0737名無しさん必死だな2021/07/08(木) 05:29:56.56ID:pt1I0H1B0>>734 その部外者に儲かってると発表するのも大事だぞw 0738名無しさん必死だな2021/07/08(木) 06:40:41.08ID:DEfnfu0np Unlike Spotify, Microsoft doesn't pay ongoing royalties for downloads. Every contract is different, but I understand that Xbox Game Pass pays out an upfront lump sum to get the game into the service, with additional benefits negotiated on a per-contract basis. Microsoft knows how much it has to spend month over month, giving them a relatively easy spreadsheet to work with when it comes to acquiring content, which forms part of the user acquisition cost, not factoring in marketing.
Spotifyとは異なり、マイクロソフトはダウンロードに対して継続的なロイヤリティを支払いません。契約ごとに異なりますが、Xbox Game Passでは、ゲームをサービスに入れるための一時金を支払い、追加の特典は契約ごとに交渉すると理解しています。マイクロソフトは、毎月どれだけの費用をかけなければならないかを把握しているので、マーケティングを考慮しないユーザー獲得コストの一部を構成するコンテンツの獲得に関しては、比較的簡単なスプレッドシートを使って作業を行うことができます。
How do you pay out developers? I’m a developer, I make a game, I say I’m going to put it in Game Pass, a customer pays [you] $14.99 a month. How do you decide how much to pay me, the developer?
Our deals are, I’ll say, all over the place. That sounds unmanaged, but it’s really based on the developer’s need. One of the things that’s been cool to see is a developer, usually a smaller to mid-sized developer, might be starting a game and say, “hey, we’re willing to put this in Game Pass on our launch day if you guys will give us X dollars now.” What we can go do is, we’ll create a floor for them in terms of the success of their game. They know they’re going to get this return.
[In] certain cases, we’ll pay for the full production cost of the game. Then they get all the retail opportunity on top of Game Pass. They can go sell it on PlayStation, on Steam, and on Xbox, and on Switch. For them, they’ve protected themselves from any downside risk. The game is going to get made. Then they have all the retail upside, we have the opportunity for day and date. That would be a flat fee payment to a developer. Sometimes the developer’s more done with the game and it’s more just a transaction of, “Hey, we’ll put it in Game Pass if you’ll pay us this amount of money.”
Others want [agreements] more based on usage and monetization in whether it’s a store monetization that gets created through transactions, or usage. We’re open [to] experimenting with many different partners, because we don’t think we have it figured out. When we started, we had a model that was all based on usage. Most of the partners said, “Yeah, yeah, we understand that, but we don’t believe it, so just give us the money upfront.” 0742名無しさん必死だな2021/07/08(木) 06:54:34.70ID:Uy9seBWd0 まあユーザーの身からすればガンガン投資してサービス拡大してる今、恩恵を受けるのがいちばんだろうな 将来に渡って今のような路線を維持できるのか、一強になった途端に殿様商売し始める懸念とか論じてもしょうがない