the 12.0.0 update sounds like it has some more support for the Switch Pro, along with a new IPC protocol breaking Atmosphere compatibility 0405名無しさん必死だな2021/04/06(火) 15:25:28.47ID:3vk5n5iJ0>>404 マジか 解析待ちだな 0406名無しさん必死だな2021/04/06(火) 15:25:51.78ID:X3L3ZbRL0 ここにきて新展開か 0407名無しさん必死だな2021/04/06(火) 15:32:30.03ID:7MOXPluK0>>404 お!? 0408名無しさん必死だな2021/04/06(火) 15:43:10.80ID:veloXRkQ0 SoCはLiteの方も刷新なの? 0409名無しさん必死だな2021/04/06(火) 15:44:34.83ID:veloXRkQ0 SoCはLiteの方も一新なの? 0410名無しさん必死だな2021/04/06(火) 15:50:19.79ID:33SRaXtj0 新型Switch→従来型に下位互換あり。 次世代Switch→従来型に互換なし、新型Switchに下位互換あり でいくとおもう。 ネーミングは分かりやすくするために、もう1.5とか2とかのナンバリングでいいや 0411名無しさん必死だな2021/04/06(火) 15:50:41.09ID:auaBI5X60 現行品が製造中止なんだから、そりゃそうだろ 0412名無しさん必死だな2021/04/06(火) 16:06:10.51ID:0+a+xaol0 new newlite pro の3つ出る予想が一番多いな 0413名無しさん必死だな2021/04/06(火) 16:24:08.92ID:veloXRkQ0 Pro 39980円 New 29980円 New Lite 19980円 0414名無しさん必死だな2021/04/06(火) 16:29:01.28ID:veloXRkQ0 Pro 39980円(税別) New 29980円(税別) New Lite 19980円(税別) 0415名無しさん必死だな2021/04/06(火) 16:29:29.79ID:veloXRkQ0 Super 39980円(税別) New 29980円(税別) New Lite 19980円(税別) 0416名無しさん必死だな2021/04/06(火) 16:41:16.41ID:7mD9Fwil0 DLSSつくんなら
[Nintendo Switch System Update] It appears that update 12.0.0 has added the capability for the Dock’s internal firmware to be updated. Can’t see an obvious reason why. (“Cradle” is the Dock’s internal name. Thanks to SwitchBrew and its maintainers.)
The Dock itself only contains USB chips, a MyDP -> HDMI converter, and flash memory to store its firmware. I’m not sure what the point of an update would be considering how basic it is inside. (As far as I’m aware, it has never received one before.)
If I’m reading the datasheet correctly, the HDMI out chip in the Dock is able to take a maximum 1080p60 video signal from the Switch. https://twitter.com/5chan_nel (5ch newer account) 0442名無しさん必死だな2021/04/07(水) 20:10:51.43ID:bPPdSyz+0 ドックのアプデ? USB3.0関連? 0443名無しさん必死だな2021/04/07(水) 20:11:09.12ID:cszrmDax0 🐶更新するぞ 0444名無しさん必死だな2021/04/07(水) 20:11:32.05ID:sMwCKS510 色々と内部で進んでいる感じだな 0445名無しさん必死だな2021/04/07(水) 20:18:58.49ID:c5+S4obv0>>443 それはドッグ 0446名無しさん必死だな2021/04/07(水) 20:20:16.50ID:xmSKtQen0 今更USB3.0になって何が変わるんや 0447名無しさん必死だな2021/04/07(水) 20:41:18.33ID:JwklzTWBd>>441 ドックに使われてるチップSTDP2550 Max video resolution 4K2K 30Hzって出てたからいけると思ったけど https://www.kinet-ic.com/stdp2550/ 変換はFHDまでなのかな? 0448名無しさん必死だな2021/04/07(水) 20:54:28.56ID:qkSyWtBp0>>447 どっちにしても4K60P出せないなら意味ないから、現行ドックの話でなく、 新ドックが発売されて、それを使うことで現行機でも4K60P出力に対応するのかもね。 HDMI2.0であれば4K60P 4:4:4対応だから。 0449名無しさん必死だな2021/04/07(水) 21:03:17.03ID:/ClOc9c30>>447 Switch本体側で1080p60に制限されとる 0450名無しさん必死だな2021/04/07(水) 21:38:40.93ID:2z2Ooki10 ファームアップデート機能を備えた4K対応新Dockが出るって事かな 0451名無しさん必死だな2021/04/08(木) 09:06:44.63ID:pS7hSi300 それは分からん 0452名無しさん必死だな2021/04/08(木) 13:16:19.08ID:Jp9sYMIW0 If anyone's curious, the evidence for the new hardware is that new system calls were added to the OS but were stubbed out (returning a "not implemented" error code) on the current Switch firmware. I believe the number added was 40 (0x80 total before, 0xC0 now). It's not impossible in theory for new syscalls to be added to the current Switch, but not likely this many of them, this late in its life, and with none of them actually being implemented so far. So it's a reasonable conclusion that these will be utilized by a new Switch model that shares the firmware, but has different hardware and kernel functions exposed through the new syscalls.
> There are now two IPC server threads, each of which processes up to 35 handles. > The new tipc server class has logic for automatically load-balancing new sessions to the least burdened server thread. > IPCサーバーのスレッドが2つになり、それぞれが最大35個のハンドルを処理できるようになりました。 > 新しいtipcサーバクラスは、新しいセッションを自動的に負荷の少ないサーバスレッドに振り分けるロジックを持っています。
This looks like it might be a hint that the new model will have the OS running over multiple cores. There doesn’t seem much point to me in moving to two IPC server threads and load–balancing between them when they’re running on the same CPU core, but if one of the models has an OS which runs on 2 or more cores, then there would definitely be a benefit to splitting into two threads and automatically load-balancing between them. This could point towards a big-little style CPU setup, where there are a number of big cores (eg A76/A77/A78) which the games run on, and the OS is spread across 2-4 smaller more power-efficient A55 cores.